Wednesday, October 26, 2011

Monday, September 12, 2011

Monday, September 5, 2011

character model progress 2

This version is pretty close to finish. I changed the scarf and modified the shape of the face, jacket, and pants. The goal is to make him look more confident.

Tuesday, August 30, 2011

Monday, August 29, 2011

Overall Objective for this Semester:

Create a short animation that contains a polished story, layout, models, rigs, and animation.

Shading, lighting, effects, and compositing will happen dependent on the progress of these other parts of the pipeline. We plan on taking Spring semester and possibly the following Summer to continue to fine-tune everything, in the hopes of having a finished piece that will be submitted to animation and film festivals around the country.

Sunday, August 28, 2011


Junze - Model and rig "Gus", the daring yet corki little boy. Solve technical issues involving Gus(ex. His scarf, head flaps, and belly jiggle all properly reacting to wind and gravity).
- Animate Gus

Amanda - Model props and set dressing. Perform 2D animation tests to decide which props will sell to the audience without having to model. Animate final scene and begin shading and lighting lamp post, flag, etc...
- Animate Gus

Stephanie(Outside of Class) - begin shading and lighting snow, rock, and Gus.

John - Perform layout with simple rig and temporary models. Break down the story into groups to decide which models are needed for which scenes.
- Animate Gus

Monday, June 6, 2011

"Sleddin" storyboard

Sleddin from John Pettingill on Vimeo.

The final storyboard. Any camera and editing changes will come at the layout stage. But I believe this final version of the storyboard tells the story, theme, etc... that we are going for.

Quick character sketch, by Junze

Junze's first go at the character sketch.